Horizontal vs vertical FOV
Horizontal FOV is how wide your view is from left to right, vertical FOV is top to bottom. Games label their slider differently: some use horizontal, some vertical, and some measure horizontal FOV as if your screen were 4:3.
Almost every modern shooter uses Hor+ scaling: the vertical FOV stays the same and a wider screen shows more at the sides. That's why the converter turns everything into vertical FOV first, then works out the horizontal FOV for each screen.
Common conversions
| Setting | Vertical | 16:9 | 21:9 |
|---|---|---|---|
| 90° at 4:3 (CS2) | 73.74° | 106.26° | 121.66° |
| 103° at 16:9 (Valorant) | 70.53° | 103° | 118.75° |
| 90° at 16:9 | 58.72° | 90° | 106.69° |
| 110° at 16:9 | 77.55° | 110° | 124.95° |
Does FOV change my sensitivity?
In most shooters, not your hip-fire turn speed: cm/360 depends on DPI and in-game sensitivity. A wider FOV makes the same movement look slower on screen, which is why some players feel a difference. To keep the same turn speed across games, use the sensitivity converter or the eDPI calculator.