How sensitivity conversion works
Every shooter turns your view by a fixed angle for each count your mouse sends, multiplied by your in-game sensitivity. Converting is just the ratio of those angles, so your aim feels identical as long as your DPI stays the same.
- Valorant: 0.07° per count at sensitivity 1
- Counter-Strike 2: 0.022° per count at sensitivity 1
- Apex Legends: 0.022° per count at sensitivity 1
- Overwatch 2: 0.0066° per count at sensitivity 1
- Call of Duty (MW / Warzone): 0.0066° per count at sensitivity 1
That gives the multipliers people search for: Valorant to CS2 is ×3.182 (CS2 to Valorant ÷3.182), CS2 and Apex share the same scale, and Overwatch 2 and Call of Duty share theirs. Call of Duty values assume default settings with no extra ADS multiplier.
eDPI and cm/360, explained
eDPI is DPI × in-game sensitivity. It compares players within the same game, but not across games, because each game uses a different angle per count.
cm/360 is how far you move the mouse for one full turn, and it's the same in every game. Above roughly 45 cm counts as low sensitivity (arm aiming), below about 25 cm as high (wrist aiming).
Popular conversions
- Valorant to CS2 sensitivity
- Valorant to Apex sensitivity
- Valorant to Overwatch 2 sensitivity
- Valorant to CoD sensitivity
- CS2 to Valorant sensitivity
- CS2 to Apex sensitivity
- CS2 to Overwatch 2 sensitivity
- CS2 to CoD sensitivity
- Apex to Valorant sensitivity
- Apex to CS2 sensitivity
- Apex to Overwatch 2 sensitivity
- Apex to CoD sensitivity